![]() The simple way here is the better, if only because it work at and above CL 700: just tabulate all the amounts for all hero level and for champion level up to e.g. You can use (as I did) a computer algebra system to retrieve them. But they are rather involved (lots of cubic and square roots) and of limited use, so i won't give them here. ![]() Given an amount of accumulated XP, what is the corresponding hero or champion level? There are closed formulae for this, at least for all hero level and for champion level up to 699. (Again, I have strong evidence that this amount is exact.) If that is the case the formula is a bit inaccurate, with an overestimation growing almost linearly by close to half a point for each level above 700.)Įxample: According to the relevant formula, a total of 4 999 040 champion XP points are needed to reach CL 73. The last formula is an approximation, we don't know whether the XP increments are truncated internally. Note that the Raid Dummy was updated in Update 28 / Markarth DLC so you should adjust your penetration if you need to do so.Champion XP accumulated to reach this levelġ0 × ℓ × ( ℓ × ( ℓ + 3 ) + 14 996 ) / 3 + 200 × ( 1.015 ( ℓ - 700 ) - 1 ) / 3 For U31, Alkosh has been changed to provide 6000 Penetration but may still be an option for Stamina DPS for both trash and boss fights. Both compositions will need Alkosh on trash. ![]() Stamina DPS compositions will still need Alkosh on boss fights. ![]() The U27 change to how Alkosh functioned in conjunction with damage modifiers was changed to Alkosh being yet again capped at 3000 Penetration for U29 however the Armor changes may mean that magicka DPS compositions won't need Alkosh on boss fights. Your group needs to reach a total of 18,200 Penetration for boss fights in Trials. Testing still needs to be done in certain raid content & PvP* but generally most allocations will be close. The recommended Champion Points allocations displayed on this page are specific to builds or general setups for either PvP or PvE content.ĭue to the nature of CP 2.0 and ESO PvE/PvP builds, many slottable choices or passive pathways are very simple or will be highly dependent on the player. ![]()
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